After we finished Klaus, and before I started working on Ember, I spent a few months working for an Arch-viz company in Oslo, called Goldbox. I wanted to get to work in 3D again and explore a completely different aesthetic from the graphic 2D work we did on Klaus. Arch-viz can be dull and unsatisfying in many ways, as you are often working for corporate clients whose directives for how to create visual appeal can be, well, less than inspiring. But I found the challenge of working within (against) those constraints really fun, actually. And there is a lot of creative freedom in it, as you are often just handed a model of an empty building with written guidelines on materials for the primary surfaces and the rest is up to you. Now that I am back in the 2D world it's really fun to look back on this and all the things I learned from it.
These are mostly full CG renders, made in 3ds Max and Rendered with F-Storm. with a bunch of post work done in photoshop. Some of the people are stock photos.